Hello! and welcome to my Interactive Fiction page. This is by no means a
comprehensive page on the subject; it is just a little corner highlighting
my own small contributions to the art.
If you encounter any problems with these games, please don't hesitate to send me email at firstname.lastname@example.org. Thanks!
|R e v i e w s|
Here are some reviews I've written. Not much, but more than none.
In addition to those reivews, I also run the IF-Review website where I offer $10 for the right to publish your review. Check it out!
|T A D S t i p s|
|I had intended to write a lot more of these. Ah well. Maybe next life.|
|C o m p e t i t i o n s|
|I've run two competitions thus far. Perhaps more will come. We'll see.|
|M y G a m e s a n d L i b r a r i e s|
|lambs.gam||Silence of the Lambs
My first work of interactive fiction. I think once you play it you'll understand why I released it (at least initially) anonymously. Unfortuantely, I no longer have the source code to it. Maybe that's fortunate, actually. Google Groups still has got the article which describes how the game came to be.
|cyoa_lib.zip||Choose Your Own Adventure Library for TADS
Have you ever wanted to create a choose-your-own-adventure game? Well, this little file is a library for the TADS compiler which simplifies the process. It includes a mini-manual and a sample game (The Hunt for the Bluening) to get you started.
"The library is really very good, convenient, and easy." - Bob Newell
|puahad.zip||Pick up a Hitchhiker and Die
Rob "Spatch" Noyes started it all. Blame him. He created an amusingly silly game called Pick Up the Phone Booth and Die. Unable to resist his masculine wiles, a friend of his, Liza Daly, created a game in the same vein called Pick Up Dawn McGatney And Die. This culminated in a character named L. Ross "DorianX" Raszewski starting a list of game names following the "Pick Up The X and Die" pattern. Just the names, mind you. Not the games. Somehow, I came up with "Pick Up a Hitchhiker and Die", which I contributed to the list. In a fit of uninspired inspiration, I decided to actually make the game which bears that name.
|learn2x.zip||Learning to Cross
This game is an updated version of my entry in Adam Cadre's chicken competition. The original game didn't have the complete story and was missing a couple of puzzles. If you feel ambitious, you can play both versions.
On 3 December 1998, Jason Dyer decided to run a "Speed IF" contest on the MUD. The premise was as follows:
Write a comedy in the form of a medieval morality play. The protagonist is attempting to transport something from one location to another, and his or her efforts are stymied by one or several of the following: Sloth, Pride, Avarice, Wrath, Lust, Gluttony, Envy, Discretion, Death, and the Devil. They don't necessarily have to appear in person. Bonus points for using any of the following: Pez, a green yo-yo, a lawn ornament, an iguana, corn, a herd of buffalo, a robot duck.I came in late, and threw something together in about 10 minutes. It's short and silly, but I like it.
|quick.gam||A Simple Theft
"... it would have made a good comp entry: short, consistent in tone, unbuggy." - Carl Muckenhoupt
Released on 1 Jan 2000 to the GMD archive, this was the first game of the new millennium. Yeah, yeah, 2001 and all that. Who cares.
It took me all of 4 hours to write (and considerably longer than that to incorporate the comments from various betatesters), but has been called 'short and sweet'.
|Story File (zblorb)||
"I believe this scenario is already more innovative than anything in Thief." - Victor Gijsbers
This game was released as part of the Get Lamp IF Documentary, written only 11 years after the first game in the series. This took considerably longer to write, only because I was using Inform 7 instead of TADS, and I'm still not very comfortable with the language.
19 February 2002: previous update
26 January 2006: fixed
DejaNews Google Groups links
01 June 2011: added "A Simple Theft 2"
Copyright 1998-2011 by Mark J. Musante. All Rights Reserved.