TADS2 bin v2.2.0'Fri Sep 1 02:20:39 2000 XSI:?@OBJV~MO drNB|NB\N8BNJB   !} closed. NB!NBNBMOlocactorvobjNC D  N"DN2D~D yNyD ! NDND%You% can't reach   from  . NE*NENEYYjjMO listOcnttotiobjjNININZJ@NrJNK+O scNL6N>L8NL@NL1NLNLN9MNYMNsMN}MNMNMMOobj1obj2NF66 E E%E E  NG.\nsayMO cntNNNN onetwothreefourfivesixseveneightnineteneleventwelve thirteen fourteen fifteen sixteen seventeen eighteen nineteentwenty@NONOMO obj O<icounttotlistcurdisptot prefix_countNRNRNRNRNRNS@N*SNSNT+Obefore after j scN'U6 NKU   zNU @PNU 'N?WNeW4NWNW NWNW NYY NyY NYuNYNY pNZNBZ, =N\Z NZ and NZ, and NZN2[ NT[,1N[ N[N[N=\NY\ (being worn)Nz\E  N\ (providing light)N\N\N\,N\I MO objOlistitotNeNeNeNe9Ne@NfN"fN(f bbMO parmNGiNVi>Ni>>Ni^ MOlOtotic totweightNkN1kN=kNQkNlk@NkNkNk NlNlwN lN6l MO listO$itottotbulkremcurNnNnNnNndNn@NnNoNAoNUoN[oNoohe ``MO amountNp>N q>>N;q cNVVMN(=:You stumble around in the dark, and don't get anywhere. Nh=FMNvIn a total of >N' turns, you have achieved a score of N> points out of a possible N>.\nN&MN .hhMN=7***\bYou wake up some time later, feeling refreshed. N.>NI>\\MOoNut Nt! Nt(NtqN u(N'u8Neu%NuNu!Nu/Nu Nv &N^vŖ!NvMO objOretilstlenNw Nx"D"E |~NexNxNxNx!Nx@NyN yNyBBMO parmNA"{N=A'll have to close !<VVMOxN|@N@e. Nh=F`   VXVYMO objN^ N*^gNO^GN^ Sitting on   is N^. N^N^N^E N:_ NN_  seemNp_sN_ to contain N_N_. N_N_N_E N!`NA`MO objOlistitotthisobjNbNbNbNbqNb@NcE E NxcNcNcNcsNBBMOpointsturnsNgNhrose !<BB  RMN<|MN<|MN\ <  <}N<|-N open. N)N@N closed. NeS"N)NN|jjMO actorN <|>N  <  !<} already open! N XN bmMO actorN}<>N} Opening <  reveals . N}N} Opened. N}("|N}EnmMO actorNi<|@N <  !<} already closed! NNoAMO actorN Closed. N!|N2eMO actorNV<|8N} <  !<} closed. NN_MO actorN93<|E S"&N9w\^!< closed. N9!&MO actorN< MOobjactorOretilstlenNy N-z! N@zN{"D"E |D NF|Nc|N|N|DN}@ N/}@ Nb}N~C EC  Nb~C N~N~N~!**MO objN:[NJ"MO fnameN#7NsRestore failed. N!N`N݂>>NS Restored.\bNj"C N"NǃN̓-j---[---- -% -9 -d -p - - - #V888/ MOnN\MN|["MO avNW0MOavnO objN! N<NN<Nt!NZNN#!NNMOnND"#MOavipNhI<! ZNhq;You'll have to be more specific about which one you mean.Nh*Nh̉Nh։"7MOavdpN܉<#$dccc%&RMOxN$=CC'N$Z  <C!N$'RMOxN|CD'N|  <D!N|(RMOxNCE'N9  <E!Nk)RMOxN,CF'N,  <F!N,*RMOxNCI'N   <I!N? +RMOxN\ CJ'Nv   <J!N ,RMOxN4 CK'N4   <K!N4 -RMOxN* CL'ND   <L!Nt .RMOxN CG'N   <G!N /RMOxN< CH'N<   <H!N<H 0RMOxNe CM'N   <M!N 1RMOxN CN'N   <N!N  MN < N %  $ in out ofBMNҎ< N< N!N)CMNF!< , !< !< NaMO verbosityN<Nԏ<N<N< N?YMO objN)_< ! D<N))N)< N)MO#actorvdobjprepioNΕ! E<E & NN! E<E ' E ( NN@GNxYMO otherRoomNfA%You% can't reach that from !< . Nf{&Z  inspectBMOactorobjseqnoN(-N(R.qP'v555.4576(4Z tell\8MOactorobjseqnoN- ! iMOactorprepNq7\ NqU !Nqy Nq.\qP)  -EMO actorN9!%You% can't have < . N9@!4MOactorioNj!<N!EMO actorN!%You% can't drop < . N!4MOactorioN "<N &"RMOactorioNCN"%You% can't put <  anywhere. NC"RMOactorioN"%You% can't put <  anywhere. N"EMO actorN #%You% can't move < . N<#QMOactoriobjN>h#%You% can't throw !< .N>#*0MN<>N%On <  %you% see%s% . Nn4NThere's nothing on < . NNMO actorNS:MOactordobjNN5!MO actorN;)MO actorN@s< >N@On !<  %you% see%s% !. 0N@There's nothing on !< . N@#+  )%*MN  out ofMO actorNSuMNP1%You're% not going anywhere until %you% get%s% !< !< . N}!N&MO actorN<&MO actorNˠ<fMO actorNJ  5NJD%You're% already on < ! NJ|NJdMO actorN Okay, %you're% now sitting on < . NN/MO actorN '<N G/MO actorNUh<NU,+ bed on out offMO actorNḤOkay, %you're% now lying on !< .NHNH#-*MO actorN \bNope.\b4MO actorNI50OactordobjMNk16}MN<4N> they will be  they're,N>  it will be it'sNpMNv<*N>  will dodo)N>  will do doesN}oMN@<+NY>  will beare'N>  will beisNwMN</N)>  won't be aren't+N_>  won't be isn'tN.^]]]BAMN\^!<, !<} here. N0****-14$$$0"MO actorO %waslitN5 N5:"#N5Y"N5u%You% switch%es% on !< N5 EHN52, lighting the area.\bN5X N5N5.N520!}MO actorN F%You%'ll have to be more specific about how %you% want%s% to search !<. N $MOactorlistOfounddestitotN <%:N  N N )N N, !NE N  N @N NYNp<&N N%You% find%s% NN0N@Nc@,NN, nN E  N and 9N E  N, and ND@&NiNN<&(N, which %you% take%s%. N! N! E NH!NaNv%&32MO actorN!)'MO actorNEg<! ;NEThere's nothing else under !< . NE<<$NE42MO actorN!}(MO actorNE<! <NEThere's nothing else behind !< . NE+<<$NEr5hggg2!MO actorN!)MO actorNE <! 8NE.There's nothing else in !< . NEu<<$NE<MO actorN<! N)N"*XMO actorN D<! N g)*N <<$N 60MO actorN$+,MO actorN=$<N=$MN%<N.%70/MO actorN&<N&,hMO actorNN'That was delicious! NN''>-<.-NNl'!<&NN'.MN'>/8H   )01 2MN* < N*+ can be turned to settings numbered from !<0 to !<1. \^!< currently set to !<2. NK+MO actorNQ+3*MO actorN+-9N+#MOactorioN7+4MOactorioN`+ +N`,><0D ><1 3N`u,There's no such setting! N`,N`,><2 gN`,>2N`-Okay, !< now turned to N`Y-<2. N`-MN`-\^!< already set to N`-<2! N`.N`.KN`?.I don't know how to turn < N`v. to that. N`.N`.9`    to:)5MO actorN106MO actorN=i0<##N=0Okay, <  !<} now switched N=0<#N=0onN=1offN=$1. N=21MO actorN2 E ~"NU2It's pitch black.ANv2<#1N2\^!< already turned on! N2"\MO actorN2"#N3Okay, !< now turned on. NA3_MO actorNg3<#2N3\^!< already turned off! N37]MO actorNV3!#NV3Okay, !< now turned off. NV34;JIII$MOremcurtotiN]<ON]"N]>PN^N+^N;^cN^^@Ny^E N^"N^N^N^!N^MO#actorvdobjprepioN"1_<E Q=N"l_%You% can't see a thing. N"_*N"_N"_)N"_HMN_<N`)N:`In the dark.NV`_MO verbosityN~`<N`) N`It's pitch black. N`TMN`<Na)&NCaN]a!NuaNayMOvNa<D QNa"7NaIt's pitch black.\nNb!N1bN;b<P P P, ground It lies beneath you. ,  the ground on off of NMNZdC  Nd<RNdC NdyMO actorNMe Okay, %you're% now sitting on < . Ne RNe&Ne/MO actorNIe<NIfS9MOactordobjN~5fN~QfT9MOactordobjNxfNfQMOactordobjNf Thrown. Nf &Nf=7%MOactoriobjN8MN>  5N\n!< will appear.\nNN>  MNA\n!<) pulls the great lever, and vanishes.\nNN9MN>  QN\n!<- will pull the greater lever, and vanish.\nNN >  1N.\n!< appears.\nNSNY>*R?HH H H=MN<]^NMN$ <]  !<]} no longer here. Nm,MOvdpiN<*BMN]UMO actorN _7MO actorNB<] Nq#MOavipNC@ UNC\^!<]  !<]} no longer here.NC*NC0NC:"pMOavdpN`\^!<]  !<]} no longer here.N*Nƃ@;;;Z follow.U_qPAeee=(MOvNA<  you  yourself,  yourself %%You look about the same as always.   UVMO actorNK )NeYou can't follow yourself! N2MO verbdobjprepiobjNljMO roomNGNG`#NG3a<NGdNGr< D NGNG܊QNG < NG,< NG_ NGNGNGNGċ&.MO roomN> N>ZwMOactordobjNr, You accept !  from ! .NrkC&Nrp youq yourr you'res yout you'veu v w havex doy arez meCLDDD):MN\^!< !< important.#MOavipNYȏ& HNY\^!<  !< important.NY/*NYANYK"cMOavdpNq\^!<  !< important.N*ND)#MOavipN' E ( E & >N\^!< too far away.N*N,N6"7MOavdpN<<#EJ:::)MO actorN̔FN0bbMNl<CN(Taking off <  first)\nNƗ!NN8MO actorN<bN()N==MOactorioNb<bNz)N=MOactorioN<bN͘)N=MOactorioNE <bNE!)NE8=MOactorioN_<bNw)N=MOactorioN<bNΙ)N8MO actorN<bN)N5&7MO objNLJ!NLf)&NL}pMO actorN<E <:Nכ%You're% already wearing < ! NNcMO actorN<  zNٝ(First taking !< )\nN GI  NC*N <   N3*NINjOkay, %you're% now wearing < . N"NŸnMO actorN<D <6N&%You're% not wearing < . N_NidMO actorNc  < oNc %You% could drop !< +, but %your% hands are too full to carry !<. NcQNcȡ#Okay, %you're% no longer wearing < . Nc !Nc-Nc7NMO actorNgZ<Ngs<Ng)NgNMO actorN<N<dN))NBdG.Z take ^MOactorprepio O9%retremcurrem2cur2totitot2 jNA  NA' j D i D h D c D e E! NA NA NA NA cNA< @NA[ E<NA NA NA NA NA NA NANA NA0NAS@NAn NAE |D E NA$NANNAx NA tNA @NAE NAXNANA  NANANA3NANA1NASNAnNAwNANA.aiqPj_eHhqPcqPHJ`I   )HeaMN[<|Nt<fN<gE<hRNܪ"<iN (Opening !< )\nN,<fNN^No%You%'ll have to open !<  first. NNȫ!NNjMO actorN  <|/N &\^!< already open. 6N X<g&N x\^!< locked. N igMOsettingN|NI<k! E<k| N<kiNlgMOsettingN"gN"a<k! E<kg N"<klN"ۯmAMO actorN Opened. N"<iN-n[MO actorNQ<|.Nn\^!< already closed. NoAMO actorN7ð Closed. N7װ!<iN7pMO actorN~<g1N~2\^!< already locked! N~f<q2N~\^!< can't be locked. JN~±<|:N~%You%'ll have to close !< first. N~!rkMO actorNjA<s! 1Nji Locked. Nj"<lNjNj-KNjٲtWMO actorN<g*N\^!< not locked! NMumMO actorN8o<s! 3N8 Unlocked. N8!<lN8ԳN8-KN8v?MOactorioN3<g1NN\^!< already locked. N<q2N\^!< can't be locked. N޴<s! DN&%You% %do%n't need anything to lock !<. JNI<|:Ng%You%'ll have to close !< first. NwMOactorioNе<s 1N Locked. N"<lN3?NJ\^! !<n't fit the lock. NxMOactorioN<g-Nܶ\^!< not locked! UN <s! CN/(%You% %do%n't need anything to unlock !<. NyyMOactorioNQ<s 3NQʷ Unlocked. NQ!<lNQ?NQ\^! !<n't fit the lock. NQdMN|<|'N\^!< open. qNָ<g4N\^!< closed and locked. &NA\^!< closed. NqN{zMO actorN {5MO actorN There is no answer. |MO actorN ι}3MO actorN: <aN: /~|}Kb""" withLJ"""IqgMHG G G0%MNƼ |&MO actorN=ۼ<}&MO actorNi<MO actorN[  GN%You're% already !< !< ! NϽUNٽ~AN %You%'ll have to drop !<  first!NINSkMO actorNftOkay, %you're% now !< !< . Nf&Nf׾uMN1%You're% not going anywhere until %you% get%s% !< !< . N]!NqNMN< MO actorNmGNm̿%You%'ll have to get !< !<  first.Nm()NmD#MOavipNjE & E N E O XN%You%'ll have to get !< !<  first. N5*NGNQ"MOavdpNwE P XN%You%'ll have to get !< !<  first. N *NN)NZ  get out ofMO actorN+, tMOactorprepioNPJ E   NP  NP NP.qPO{{{-MO actorN?=<,MO actorNL= NPZ puth MMOactorprepioN, >G N,^ .!hTqPcS_QJ*R  0 |MN<E< >NfIn <  %you% see%s% . N4NThere's nothing in < . NNMO actorN5TMOactordobjN\< < HN%You% can't fit ! in < . N NN6N@MO actorNF*/MO actorN~<)N!MO actorN)MO actorN&<E< >N&In !<  %you% see%s% !. 0N&nThere's nothing in !< . N&S  0MNq"MN<E< >NIn <  %you% see%s% . N?4N`There's nothing in < . NNmMO objN<E<|;N%You% will have to open !<  first. N3mAMO actorNMS"|NMp Opened. NMMO actorN*&MO actorN<)!MO actorN)MO actorN<E< >NPIn !<  %you% see%s% !. 0NThere's nothing in !< . NTPPPPjjMO actorNB<g2Ng\^!< locked. NN)jNpcMO actorN<g7N\^!< already locked! NBNLrMO actorNl<|AN%You%'ll have to close <  first. N.N Locked. N "gN,N6tWMO actorN[<g*Nz\^!< not locked! NuCMO actorN Unlocked. N!gNv_MOactorioN7+<g.N7F\^!< already locked. N7zxMOactorioN<g-N\^!< not locked! TN<s! BN(%You% %do%n't need anything to unlock !<.NdU6555Tsr*MO actorN-KNu*MO actorNO%-KNO>wMOactorioNf<|QN%You% can't lock !<  when !< open. NN<s 1N Locked. N5"gNXBNo\^! !n't fit the lock. NyMOactorioN<s 3N Unlocked. N!gN@BNW\^! !n't fit the lock. NV0MO actorNb:MOactordobjN=yN=MO actorN}:MOactordobjNwN>Wccc0MO actorN#MO actorN=<XD; ; ;MNG!<,  a number (MN the number !<MOactorio>MOactorioN"Tap, tap, tap, tap..." MO actorN1MOactordobjN4Y"MN"!<","MN"!<" "MN"!<"MOactorio>MOactorioN"Tap, tap, tap, tap..." MO actorN+uMO actorNO<4NOSave failed. NO!NO+NO) Saved. NO@"NOYNOc9MO actorN<N+NMO actorN!2MO actorNE<"NE9MO actorN}=<N}^+N}mMO actorNsQMO actorN<NWriting script file. N9MO actorN7<N75+N7DMO actorNvJ?MO actorN| Okay, "<".NZ6555BMOactorobjseqnoN:Na MOactorprepiobjO_retlocN} N} N} N}  >N}N}BMOactorobjseqnoNN!9OactorprepdobjMN^@<  IMOactorprepioNg N DMOactorprepN N[DZQ\d### about]CCCZ dig inK.KqP^gggZ jump(MO actorN% Wheeee!.qP_999Z push.qP`CCCZ attach9.9qPa999Z wear.cqPbZ[ drop =MOactorprepioN'N''.!cSqP_c`    ondMMMZ  take off.!dqPe_eb""" fromf999Z open.jmqPg:::Z close.noqPh`    inib!!! offjb!!! outkAAAZ plugh.hqPl<<<Z  look in.*qPmJJJZ screw.!KqP_nLLLZ  unscrew.!KqP_oYYYZ turn.194qPK_3Hp;;;Z switch.56qPq999Z flip.qPr>>>Z[  turn on."qPs===Z  turn off.7qPt\\\Z look4MO actorN%E" N%nu;;;Z sit on.qPv;;;Z lie on.qPw;;;Z get on.qPx`[yVVV[:MO actorNyTime passes...\nNzDZMO actorNEN%You% %have% . ND Ne)N|%You% %are% empty-handed.\nN{AAAZ look through.qP|:::Z break.qP}CCCZ attackK.KqP~:::Z climb.qP888Z eat.,qP:::Z drink.qPZ give9 =MOactorprepioN-N-.9YZqP999Z pull.qP999Z read.+qPRRRZ throw.!qP9_`    at===Z  stand on.qPn---Z standMO actorN0 " ! D  ! ,N0O"%You're% already standing! N0&#"(N0W# N0#<(&N0T$ N0$#N0$ N0%N0+%N05%gggZKMO actorN%#Nice weather we've been having.\nN%Z show9 =MOactorprepioN-\&N-{&.9  qPJJJZ clean.!K  qP _888Z say.qPgggZKMO actorN'#%Your% throat is a bit sore now. N'YYYZ move.1KqP9_H;;;Z fasten.qP===Z  unfasten.qPKKKZ unplug.!eqP_???Z  look under.'qP@@@Z  look behind.(qPAAAZ typec.cqPQQQZ lockK.!KvwqPpr_SSSZ unlockK.!KxyqPtu_SSSZe detach.!eqP_.[MO actorN2-kN-\%You% %are% much too anxious worrying about %your% continued survival to fall asleep now. 9N->>%N-%You're% not tired. N!. D  N.qI don't know about you, but I can never sleep standing up. %You% should find a nice comfortable bed somewhere. SN/0%You% quickly drift%s% off into dreamland...\bNT/Nm/Nw/999Z poke.qP:::Z touch.qP???Z  move north.qP???Z  move south.qP>>>Z  move east.qP>>>Z  move west.qPCCCZ move northeast.qPCCCZ move northwest.qPCCCZ move southeast.qPCCCZ move southwest. qP;;;Z center.qP;;;Z search.!)qP:::Z knock.z{qPDZ[{{{-MO actorNR6<,MO actorNL6 E{{{-MO actorN6<,MO actorNL]7 D{{{-MO actorN7<,MO actorNL 8 C{{{-MO actorNV8<,MO actorNL8 F{{{-MO actorN9<,MO actorNLs9 I{{{-MO actorN9<,MO actorNL/: J{{{-MO actorNy:<,MO actorNL: K{{{-MO actorN5;<,MO actorNL; L-MO actorN;< enter,MO actorNY< M.A|}qPc@hs@K{{{-MO actorN=<,MO actorNLP> H{{{-MO actorN><,MO actorNL> G???Z  go through.~qPDZ[CCCMO actorO yesnoN)yAN)A.\bDo you really want to quit? (YES or NO) > N)AN)A\bN)A *N)BN)IBN)]BN)~BOkay. N)BN)B9MO actorNB<NB+NBnMO actorN N)WNN)tN WN)N\nN)NN)N>##N)OYN),OAN):O ,N)hO \nOkay.\nN)ON)ON)ON)O9MO actorN\O<N\O+N\P/MO actorNUPNlP9MO actorNNP<NNP+NNP  \(This Is The Toaster alpha 1.0\) \ba TADS 2.4 game by Peter Berman \b\bType COMMANDS for key commands, ABOUT for game info, HINT for hint.\b oMO actorN Q$CN%Q7You can't think this game has any bugs left in it... NjQ9MO actorNQ<NQ+NQd###MO actorNQR%E%bNzR(Undoing one command)\bNR"C NR>>NS5N&S)No more undo information is available. N]S9MO actorN}S<NS+NS`    off%%%  betweenb""" overd$$$ aroundf%%%  throughd### northd### underd$$$ behindTJJMN'!\b \(*** You have died ***\) \bN(N(MN#\b\b\(WARNING:\) This game contains half-cooked imagery and graphically absurd scenes. Player discretion is advised. \b\bPress N#N#5N#>NC$!# N$!#N$!#N3%C N%">N%"8N#&N&N&C>N&CD N&CD N&%You00MN!I beg your pardon? N#!ZZMO parmO asNx#>N#>N#>N# D  D ^NB$O\bYou're feeling a bit drowsy; you should find a comfortable place to sleep. aNi$ D pN$a\bYou really should find someplace to sleep soon, or you'll probably pass out from exhaustion. N%#N#%NB%C DC N%L\bYou find yourself unable to stay awake any longer. Fortunately, you are !C  !C ,m, so you gently slip off into unconsciousness. \b* * * * * \bYou awake some time later, feeling refreshed. N&uOitemRemthisItemN(\bYou find yourself unable to stay awake any longer. You pass out, falling to the ground. \b* * * * * \bYou awaken, feeling somewhat the worse for wear. You get up and dust yourself off. N1(CN`(cN(N(N(C &N!)NJ)NX)Nb)Nh)MO parmO elN*>--N+>/N++>-NJ+ D D  kN+\\bYou're feeling a bit peckish. Perhaps it would be a good time to find something to eat. N+ D D {NZ,l\bYou're feeling really hungry. You should find some food soon or you'll pass out from lack of nutrition. N, D# :N,+\bYou can't go much longer without food. N,(zN\-W\bYou simply can't go on any longer without food. You perish from lack of nutrition. Nz-N-N-MN].jjMO fnameN7N{#\b[Restoring saved position...]\bN"Nz:::$ Lever The great lever stands before you, waiting to be pulled. This is it, the key to the Future Plane! If you feel unready for this change, you can scamper downward to the dial or upward to the Slots.QHMN5<QNI6\bYou scramble down the sheer plastic facade, maintaining your footing by sheer strength of will at an angle of 90 degrees, until you arrive at the dial.\bN`6"QN{6N6N6GCAAMOoN PN. NC! ON]Ns>PPN!NNN>   :;<'MN >  willMYou !>< look familiar.\nN   E JN \bYou !>  will beare fast, and fat.\nNA ZMOactordobjNg You !>< accept !  from ! .N C&N r2MNC >  You'll be you'ret6MNv > You will have you'vew$MN !>< havex"MN !>< doy-MN >  will beare8{MN! >You reach for the lever and give it a single long proud pullN9 >:NQ  ...\b}N >. You get the briefest of glimpses of bread descending ...\bN C=N ":N N \bHit :\bN N *... and you will arrive in the future.\bNO ">N "8N 9MN 'You will pull the greater lever ...\bN*\bHit :\bNBNN"... and arrive in the present.\bNv">N"8N=MN&";NX\bAunt Krull will appear in the Future Plane before you, shimmering with a red glow. Aunt Krull will say to you: "Os Esker will need your help, even though he will be too shy to ask for it. You will obtain, then give him, the Amulet of Rotund Quickness, which he will need to free this land from the Deity Plant. Get to work!"\b\bHit NN>MOqN`dN` E >  LN`7@\bPlidi paces around the dry cavern, planning her next move.\nN`~E #E >  N`5\bPlidi casts a spell to summon her daughter Kelci, who appears in a flash of pink light. They confer briefly, then Kelci vanishes.\nN`UE >  '$\bThe plane will pulsate gently.\nN`AE JE >  MN`A\bAn enormous ant crawls across the sky, munching as it goes.\nN`#:E AE >  N`\bSuddenly the earth heaves and you are thrown to the ground. When you get up, you see that a bite has been taken out of the sky, several miles wide.\nN`] N`\bThe Carbohydrate Pirate !>  will walk  walks Xthrough the room, muttering: "Toast? Arrrrr!!! Toast? Arrrrr!!! Toast? Arrrrr!!!" He !>  will leave leaves as quickly as he !>  will come came.\bN`3(E 2fN`QYou hear booming voices from far above, conversing about being "out of butter."N`N`N`V V V V RMOcondparamN} < "N <N EMOcondparamNu <E > Nu1 MN <N <N RAP decision tracing for !<  is now !< ONOFF.N9 MN/MN? vO locMN%\b\^!<  !>  will head heads off toward ! .\n yO locMN\b\^!<  !> will approach approaches from ! .\n MOcondparamOxthiscond thisparamNL<N :N@N@N)NN'!N;NN#MOcondparamOxtestjstemploopdone donesteps thisparent thisopcode thiscond thisparam thisplan thisstep parentcond parentparammaxstepsdupesN<-\bRAP decision trace for !< \nNN6 NU"Ni N N!!!JJN<Na!Ns<ENw<@N@ N@ N@N!@ N9@ N_<@@N<@@N N!NEN  N  Nc  N<hN4 \ntrying !  !  !  for ! !N  tN< ...firingN  <N"  <NZ"N}"N[NG  N +NF < ...successN N  E   N!  <N "  <NO"! Nw"  <.N9#<Na# ...dupeN#N#"N3$3N$  <N"%"NJ%Nb%Nz%3N%N&< (N0&<@<Nc&Nv&!<N&N&!<N&:MOxN 'N ('N 6'#MNV'<" Nw'QMN'< N'<@N'!N'QMN'< N (<@N>(!NT(MOcondparamparentO jmaxplansN (N )/N (*!!!JJN *N *MOcondparamOq jdupenumgoalsN +!N +<N +E\N +<@@ .N ,<@@ N 1,"N D,N J,N \,MO!goalcondparamstepNf -<@<Nf -<@<Nf -<@<Nf .?MOcondparamN .JJN V/  rNoAction"/MO apN*; N*L #&MO apN_P MO valueOjN6FKJN[F nNF"" NNF'' .NFnil NGNG[ N$GNMG@ NqG] NGNGtrue NGfunction_pointer mNGproperty_pointer JNH> v  NH!N(HN(=!N==!hiMOactorparamplb!!! rDob!!! rBe$###  rOpcodeb!!! rIf\JJJ rTokenkMOactorparamO/xNG9<NG59"NGS9<NG93MOactorparamN9!N:MOactorparamOxN:< NL;!N;N;N;!N;MOactorparamplanO`xN<< @N<N<<N(=!N==!MO+actorparamplanstepoffsetOxposN?< @N*?<NT?#Nm?< @@N?!N?UMO"actorparamplanstepN.@<!Nd@UMO"actorparamplanstepN@<!N@UMO"actorparamplanstepNu@<!Nu-A vMO apN/C <"NdC<#NC <$NC"lO apMNPD\b\^! : undescribed RAP action !< !.\n$MO ap#hO apMND\b\^! : uncoded RAP action !< !.\n##-MO actorN!<  D  ! 0N!=I don't see that here.N!=!N!C? N!s?N!}?PMO otherRoomNjA$%You% can't reach that from here. NAMOvN iB"8MO actorN9YC<8D>9<N9C<9N9C<8N9C<:N9C"8N9DN9%D[MOavdpiNQD< #NlD< NDCMO objN!E Dropped. N!E&N!F;<2MO objNrG<;;NrHMO actorO"tmplistthisobjitotN[H<;N~HNHNHdNH@NH=NI<;;NXINpINzI> \n\t  ?MNYM<>@ jMO verbosityOlcuritotNNNN<?NO<N3O<@NSO<NsONONO\NO@NONPAN0PNLPNZPNeP<>NP</NP You see  here. NPNP \nNQ<N+QNEQNUQNxQ@NQGNQC *NQ<>N RBNCRNURNcRN{RjNR\nNR-MNV<NV<>NVMN6W<NJW]MO verbosityNrW<NW<NW<NW<NWCMNX<DMN Y<EMN-Y<FMNQY<GMNuY<HMNY<IMNY<JMNY<KMNZ<LMN)Z<MMNMZ<NMNqZ<1MN([%You% can't go that way. !  rCarrying4MO apN* ~N*  TMO apNd J JNd] rGet"NO apMN#{\b\^!  picks up ! .#2MO apNy&Ny<  rNotHeldPMO apN)>~N)!N)"N) dMO apN >~&N#JJJN`!Nu8  rReachable4MO apN+N+ wMO apOelNuSNu\$" NuJJNuaaa  rGettable4MO apN*0"N*UUU  9MOactorparamN"CN"ddd  rAskFor#MO apN("MO apOLobjaskeeN\ .N\N\N\7N\@N\@N\N\\^!  asks N\!  you  N\M for ! .N\j rOpendMO apN(I"D "N(|N(!N( KMO apN'J JN"KO apMN\b\^!  opens ! .#QMO apN4"|N4I""k|N4*  rUnlocked3MO abN*gg! N* OMO apNc2J JNc   rUnlock"MO apMN&p\b\^!  unlocks ! .#QMO apN{!gN{I"!kgN{\ rGo"MO apN$iMO apO HoldlocNX NX  NX&NX  NX=||| rThe"MO apN%_0MO apNI(NIMOthisRoom thisEntryOthisPlanN"\$"'N"|JGN"I"1N"  J N"N"cNcNcsNMOGthisRoomthisExitdesttempListj thisEntrythisPlanN$ TNN NK"N&cN'LN(5N:)Nl*N+N,N-N, .N\ /N 0}N 1fN Z "2BR b r  NY!vNq!$"!N!%N "8N"I""N{"f%N"N"N"N"$!NO#$ N# 3N#%N#SN $@N($N^$J3N$N$$!JN$i//// onMO objNCխMO objNe,$MNa <N_=MN<N<NޮsN &MN the <N@BMN<NtheyN"itN4BMN˰<NthemNitNGMNx<N they'reNit'sNɱBMN0<NIdoNhdoesN|}AMNղ<NareNisN GMN<Naren'tNisn'tNҳLMN:<NS themselvesNzitselfNDMN<NthemN(thatN<-MNB<UMNc\^!< looks like an ordinary <N to %me%./MNʵ%You% can't read <,. UMOvdpiN!(You have lost your mind. N!M*N![MNa"MN"MO objO mylocNݶ< NTN N7"NTN{NN!N&MO objO `locNn< Nn4NnѸNn NnNn!< Nn<< < Nn NnNnNnMO actorNCK[Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". NCsMO actorNaPlease specify the name of the game to restore in double quotes, for example, RESTORE "GAME1". NMO actorN[zgYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". N[zMO actorNRYou should say what you want to say in double quotes, for example, SAY "HELLO". N6UMO actorNpY Pushing !<  doesn't do anything. NpEMO actorN%You% can't wear < . NzMO actorN  <  9N 7%You% already %have% < ! N pN <N MO actorO locN z< N GN  N ԾN  N N "MOvantageO * locN< [< N< y! N< !N< !  E<N< _"N<  N< "N< qE N< "N<  ! E  E  <N< N"N< !N< MO actorNK RNK \^!  ! not respond.NK NK 0NK :."SNK r!There's no point in talking to !.NK NK NK < ! NK   KNK ,%You% can't reach !< from !  . .NK %You% can't reach !<.NK NK NK < D < |NK A< =NK z%You%'ll have to open !<   first. NK PMO otherRoomNa $%You% can't reach that from here. Na MO actorO locN Z ! D ! N !N   ! N >"N < N ! N +!N C D  N t"N N N !N \MO actorOtotbulk totweightN2 <Nj N~ N<< N +N9%Your% load is too heavy. }Nc 9N*%You've% already got %your% hands full. /N<&N Taken. NN|MO actorN8B~:N8t%You're% not carrying < ! N8N8<N84MO actorN N&IMO actorNK%You're% not wearing < ! NRMO actorNC %You% can't put anything into < . NCMO ioOcontprepNn  oninN%You% can't put !<  ! !  , because !  !} !   already ! !  N  N , which !} !   already ! !  N }N. NMOactorioNN! NNNN<  @NN# <  is already in  ! NNjNNt ENN%You% can't put <  in !<! NN;NNNN<NNB<NNhFMOactorioNs<&NsDone. NsOMO actorNThere's no good surface on < . NMOactorioNA! NWNl<  @N <  is already on  ! NN EN %You% can't put <  on !<! NX;NbN<N<NFMOactorioN9<&N9Done. N9-MO actorN3:MOactordobjNsNMOactorioN! E <GN <  <N/ in  . NUNl<N4MOactorioN<NMO actorN:MOactordobjNDNiMOactorioN"! E <DN" <  <N" on  ! N"&N"0<N"4MOactorioN<NSMO actorN!%You% can't plug anything into < . N&XMOactorioNMO%You% can't plug <  into anything. NMJMO actorNIt's not plugged into < . NnMOactorioN! <N1\^!< not plugged into  . N|GMO actorNoThere's nothing in < . NoAMN%You% can't see much through !< .\nUMO actorN?#%You% can't see anything through < . NJMO actorN^There's nothing under < . N^MO actorN,MO actorN<N2MMO actorNUI don't know how to read < . NKMO actorNWThere's nothing behind < . NWYMO actorN Turning !<  doesn't have any effect. NO^MOactorioNz Turning !<  doesn't have any effect. N^MOactorioNk Turning !<  doesn't have any effect. NkGMO actorNDI don't know how to do that. NmPMO actorNI don't know how to turn <  on. NQMO actorNrI don't know how to turn <  off. Nr1MO actorN7:MOactordobjNyNtMOactorioN-Surely, %you% can't think < N- knows anything about it! N-$MO actorN*:MOactordobjNnNfMOactorioN It doesn't look as though !<  is interested. N MO actorNw -  CNw [%You're% not !< !< ! Nw JNw < ! 8Nw %You% can't leave !< ! Nw  Nw MO actorN9!9<TN9!`%You%'ll have to unfasten !   first. N9!rN9!Okay, %you're% no longer !< !< . N9!4<N9!W< &N9!N9!bMOactorioN/" Attacking !<  doesn't appear productive. N/"`MO actorN"$)It's not very effective to attack with !< . N"i]MO actorN"\^!<  !<n't appear appetizing. N"]MO actorN`#\^!<  !<n't appear appetizing. N`#=MOactorioN#f~:N#%You're% not carrying < . N#N#<N#FMOactorioNJ$)<&NJ$DDone. NJ$VTMO actorN$y Pulling <  doesn't have any effect. N$MOactorioN$~:N$%You're% not carrying < . N$ON$Y<N$TMOactorioNw%%You% miss%es%. Nw% <&Nw%qMO actorN%~AN%>%You% could at least drop <  first. N%N%:MOactordobjNH&NH&MOactorioN&~:N&6%You're% not carrying < . N&pN&<N&TMOactorioN'%You% miss%es%. N' <&N'|MO actorNi';~:Ni'm%You're% not carrying < . Ni'Ni'<Ni'GMO actorN' Thrown. N' <&N'@#MOactorioN8(i nMOactorioNa(! <Na(    impressed. Na(Na( IMO actorN(! <  < impressed. N(c NMO actorN$) <  looks a bit cleaner now. N$) #MOactorioNx) SMOactorioN) <  looks a bit cleaner now. N)KSMO actorN)n Moving <  doesn't reveal anything. N)XMOactorioNS* Moving <  doesn't reveal anything. NS*HMO actorN*: That doesn't get us anywhere. N*dXMOactorioN* Moving <  doesn't reveal anything. N*TMO actorN]+ <  !<n't seem to help. N]+;MOactorioN+`You should say what you want to type in double quotes, for example, TYPE "HELLO" ON KEYBOARD. N+]MO actorNJ, Touching < $ doesn't seem to have any effect. NJ,E[MO actorN,h Poking < $ doesn't seem to have any effect. N,MO actorN-PMO actorN2-(You'll have to tell me how to do that.N2-1MN#%You% can't seem to do that. #MO actorN-Y<#MO actorN-<#MO actorN.<#MO actorN:.<#MO actorNc. <#MO actorN.;<#MO actorN.i< #MO actorN.<!MMO actorN/%%You% find%s% nothing of interest. N/'#MNn< <&N( MN!<&N)MN"C<).[[[$ Future Plane You will be in the future plane. A greater lever will stand before you. Featureless space will spread out before you in all directions, but a path will lead to the east.GMN]H<UHMNsH<UCMNH<UFMNH<UDMNH<UEJMNH<UIMNH<ULMNI<UKMNI<UULMN&I$You will be unable to go that way.NPI!NcIC,,%%>  2QMOvNUp< NUp< NU/q"NUHqoMOvdpiNrq\^!<  !<n't appear interested. Nq*Nq~'MO objN!qB6MNr\^!<, is here. N:rMO itemNZr\^!<  !<} carrying !  and won't let %youm% have !. NrUKMO actorNrBut !<  is right here! N.s&NMO objNkNs<VNkks< <V&Nks)&Nksp6MNs< he< sheitq8MN0t< his< heritsr<MNst< he's< she's it'ss7MNt< him< heritt<MNt< he's< she's it'su sv esw hasx doesy iszMNu< W'MOwordlstNJu!%MOactoriobjNwuPMOactoriobjOlstitotNQv/NvNv E,@ itthemhimher ! D  @Nw"Could you be more specific?"NKwN_wNw8Nw@<WNwNxNVx<XNlxX !!"I don't know much about that."fMO actorNx#If you want to give something to !< , just say so.N yY]MO actorN/y 0NIy$That wouldn't accomplish anything!N{yZSMOactordobjNy\^!<  rejects the offer.NyMO roomNGdz! NG|zNGz< C E < NG2{<[NG~{<&NG{< C E < NG%|<\NGC|[OMN|< >N|\^!<  leaves the area.N)}\OMNG}< >Nl}\^!<  enters the area.N}*h h hd9-/PMOnOrtuvsqN@NPeNbgNtiNNNN"KO apMN\b\^!b!!! for6Z ask\8MOactorobjseqnoN, !.\qPbAFF   Amulet of Rotund Quickness **It makes you fast, and it makes you fat.cMO actorNy#tYou !><B feel a surge of speed and size as you put on the amulet . . .\nNyzt)cNyt*  $S Plidi's cavern MN@=< }}Vast and unadorned. Plidi has enormous wealth, but no one knows what she does with her money. The exit is to the northwest.TJMN=<TN`>\nAs you turn to exit, Plidi calls after you: "Hey, make sure you don't get eaten by God!" You proceed out the exit, confused.\bN>"TN>N>N>NMN><JC$ western slotKMN#;2You stand in a narrow stone valley underneath a !>R. The opening to Plidi's cave lies in a cliff wall to the northwest, while a pebble path down to Clebb's house descends to the southwest. You can also exit the slot to the east. Pebble-paved paths branch off to the northwest and southwest otherwise.EPMN.;&You march out of the western slot.\bNZ;Ns;JMN;9You try to ignore the looming cliff above you, and the !>?> above that, as you duck your head and enter Plidi's home.\bN<N8<LCAAD MN?WMNmThe !>?3 stands, huge and far above you, perfectly still.  )   green dialVMNB'It is a green dial, presently set to !<2 out of 3.2MO actorN C3MO actorN=C>  DN_C8The dial turns slowly and settles into a new position.NC2NC<2 2NCRcMNC<2K+NDNQD>soft white sky, patterned over with tiny weblike connectionsNqDNDNDOlight brownish sky, fading to white around the edges, with distinct pockmarksNDyNENE3hard, crisp and dark brown sky, pitted with holesNKE'NZE/N`E?MNvE<2KNENE soft skyNENENElow firming skyNEPNEN F hard skyNF'N.FtN4F6)  pair of slots GGGo west to enter the western slot, east to enter the eastern slot.\n|"O actorMNp< @@You'll need to enter one of the slots by going east or west.\n$ Slots ``To the west lies one slot, to the east another. The lever can be reached by ambling downwards.HFqMN85You mosey into the western slot and emerge under a !>?.\bN8N8EUMN8-No one \(ever\) goes into the eastern slot.N9!N$9C,, aboutMO actorN&bEntry in Mark Musante's toaster-comp. Comp specification:\b\b "Make a game with a toaster. The toaster should have a lever for pushing the bread down and a slider or dial for setting the darkness."\b\b This game uses the Reactive Agent Planner 1.0 module by Nate Cull.\b This game makes some references to the underrated game Detective, by Matt Barringer. In particular, it uses that author's device for surreal room topology. \bMany thanks to Neil deMause for beta testing on basically zero notice. \bThanks to Mark Musante for organizing Toaster Comp. He probably didn't envision this kind of game ...\bN&+N&* hintMO actorN%nAt the beginning of the game, pull the lever and wait for Aunt Krull to give you your mission.\b You need to get items from characters in this game. Examine characters to see what they're carrying. If you see something you want, ASK [character] FOR [item]. If you have something that a character wants, then GIVE [item] TO [character]. For more hints, type HINT2.N%+N%N    hint2MO actorN&Krull tells you to give Os the amulet. If you examine Clebb, you'll see that he's wearing an amulet. Ask Clebb for the amulet, and he'll tell you what you need to give him before he'll give it to you. \bBe sure to examine Os and Plidi too.\b Clebb moves the fastest, but he stays on a track between his house and the Future Plane. Wait a few turns in one spot on this track, and he'll show up.\b For a complete solution, type HINT3.N&!+N&,WWW hint3.MO actorN& Pull the lever and wait for Aunt Krull to give you instructions. Find Os and ask him for the square. Find Plidi and give her the square, then ask her for the staff. Find Clebb and give him the staff, then ask for the amulet. Give the amulet to Os.\bN& +N& ``` help8MO actorN% >N%!+N%!6  commandsMO actorN)!fKey commands in this game are: \b *** ASK [character] FOR [item] \b *** GIVE [item] TO [character]N)!+N)!  rHappyDMO apN' "@N'2"AN'L" DMO apNqb"@Nqt"BNq"  rIn4MO apN$N$ 1MO apN^03N^H  M M M   Os Esker,MNa< MNa<WMNb-Os Esker, known for being strong and slow, !>  will carry  carries a longsword which no one !>  will have   has 7 ever seen him use and a cleaning rag which everyone !>  will have   has seen in action. ]`aMNc`N*c[ he6MOactoriobjNZcKNocNc"Sure thing." Os !>  will give gives it to you.\nNc>&Nc;N dNd"Nope. Mine."\nN5d XN;dDMNOd<]/Nfd! < Nd!]NdoNd>  E>/Ndd2 "]NeN,e"]NKeNSeNYeAbMN~e<Nfu\bOs Esker grabs the gecko and heaves with all his might. The gecko breaks free, then thanks Os and scampers off.\bN"f!>&NAf<aNWfcMNkf<GNf;\bOs Esker cleans the room. It is bright and shiny now.\bNf"< SNf<aNgdMNg<cN/g<Ng\bOs Esker turns to Plidi and asks, "What now, boss?"\b Plidi replies, "Very good, Os. Please clean out the entrance to the slots next."Nge MNh<E > ! NAh \bOs Esker !>  will tap taps the faster-moving Clebb on the shoulder before asking, "What next?"\b Clebb replies, "Stuck gecko in dial room!"\b "I'll be on it."\b"Thanks!"Ni<aN6iBsMOmnrN]i<`NriN~iNiKNiNi  dNiNjNj  cNIjNXjNfj  cNjZNjNj<e>  JJNjNkNk> ! )N=k  c&Nk  bNkNkNk  cNlpN&lN4l  cNll74fmNrlZMOactordobjN/ lKN/ lN/ l+The eyes of the normally stodgy Os Esker !><light up. "Wow!" he !> :4will exclaim before taking and wearing the amulet.41exclaims as he takes the amulet and puts it on.\b\bOs Esker !>  will swell swells to a great dimension and !>  will zip zips off toward the chasm at the end of the Future Plane. There, he will clear the gap with a single leap and wrestle with the Deity Plant, eventually cutting it down to size with his sword. \b\bPress N/ /oN/ ?o5N/ pOFreed from the oppression of the Deity Plant, Clebb, Os and the others will at last feel free to learn the theology of Plidi. Plidi, in turn, will at last feel safe to reveal the object of her great expenditures: a weapon to \(KILL GOD\).\b\b The evil god will be killed by his sandwich, before his second slice of toast is done.\b\bN/ pN/ p8N/ qN/ q"I'll pass."N/ -q &N/ 3q J     Clebb,MNuT< MNT<,\]DMNT>  E>cNT<]/N U! < N-U!]NIUNXU"]NuUN}UNU! < NU>  `NU<]/NU! < N V!]N(VN8V"]NUVN^VNfVNlV[ heW%MNWClebb !>  will look looks very ordinary, except for the five eyes stacked one atop the other and the ears, made of steel and vermiculite, resting comfortably in his hands. A hat !>  will float floats! comfortably over Clebb's head.XMN2XHe !>  will wear wears an amulet. Rolls of fat !></ bulge from beneath his once-gaunt waistband.^MN=X<NXClebb will bow his head down and accidentally bang his head against the plane floor, then speak the wrong prayer to the Deity Plant.\bNXNY"\N%YA_MNEY<oNYZClebb smacks the side of his head. "DOH!!!!" he exclaims. "I said the wrong prayer!!!"\bNYNY!\NZBlMNZ<\)N0Z  _&NmZ  ^NZ6@MOactoriobjNVZ  kNVZ But Clebb !>  won't  doesn't have ! !NV5[!NVJ[NVP[KNVe[NVx[>!  5NV\"Gladly." Clebb whips off the amulet and forks it over to you. Then he crams the Staff of Life into his mouth and swallows it in one gulp. "Aaaaahhhhh ... "\b You hear the voice of Aunt Krull in your head. "Now, to give Os Esker that amulet ..."\bNV\!>!&NV]>&NV(]NV]"My only valuable item? Never! Not unless you gave me something of comparable value. The Staff of Life, say ... if you can get it from the clutches of Plidi, that is. I gotta go."\nNV"^NV,^jNV;^NVr^@"NO. I'm a beggar. It's mine. I take pride in my possessions!"NV^ NV^ZjMOactordobjN^)Clebb's eyes light up. "Hey, thanks!"\bN^&N_ mmm SSA TADS Adventure \n Developed with TADS, the Text Adventure Development System.\nBBMNg(R\bYou may restore a saved game, start over, quit, or undo the current command.\nN("O respNo(3\nPlease enter RESTORE, RESTART, QUIT, or UNDO: >No( No ) RESTORE No5)File to restoreNo)! !No)Restore failed. xNo)!No *Restore failed. FNoM*"C No*>>No*+No*No*fNo* RESTART 4No+No>+#NoU+No_+QUIT 4No+No+No++No+No+UNDO No+%lNo#,(Undoing one command)\bNoN,"C No,>>No,+No,7No,+Sorry, no undo information is available. No7-NoA-7NG-NNNZ xyzzy%O actorMN$- E northF  Well litG rumplyH  knick-knackI  dimly litJ drawing roomK  zinniasL dustM  wooden woodN  celebrityO eastP pistolMO objN-%\bThe detective stepped cautiously !E into the small closet. !F4 from an unseen source, the closet revealed a few !G clothes on hangers and a !HV or two but nothing remotely relevant to the case. Ed left the way he came, walking !E, back into the hallway.\b He emerged in a !I !J that smelled of !K and old !L). Bending down, Ed examined a piece of !MW. "This could come in handy," the detective mused as he picked it up.\b Just then, a !N! walked into the room from the !O.! Ed screamed and pulled the trigger on his !P. Too late ...\b\bN0+N0c E southF  Dimly litG stiffH toyI  well litJ sitting roomK  magnoliasL fiberM  stone stoneN thiefO  northeastP AK-47NNNZ plugh%O actorMN$24 E eastF Brightly litG swankH  playthingI  creepingJ  cul-de-sacK  cheap boozeL  silverwareM  foam foamN pirateO %%south ... urr, kind of an off-southP  glue gunOOOZ plover%O actorMN%o4\$ DialMNQAaThe green dial glows quietly, waiting to be turned. The lever can be reached by walking upward.NA  ?NA3\bA gecko is stuck head-first in the wall here.\nNAGC)  greater lever 55The greater lever will stand colorless, motionless.MO actorNqNMO actorNN E >;NnOeThe Vision has not yet occurred. You will wait until the time is right to pull the greater lever.\bNO!NONO9NO! NO&NO}}} rGo"MO apN$k72MO apNH7NH7$$ Clebb's home MNV?<S0MN@The home of the supplicant Clebb. They say that Clebb puts the "I can't" in "supplicant" -- he tends to bungle even simple duties.\b!dF 4.There is a small red button in one corner.\bK A doorway in the southwest corner of the house leads back to the valley.LNMN@<LCjjj)   stuck gecko ttThis gecko is stuck head-first in the plastic wall that you are standing on. Its rear legs kick wildly in the air.cMO actorN`;It's stuck really good. You lack the strength to move it.N`%O actorMN$a<%O actorMN@Sa<)   great lever $$The lever stands grey, motionless.MO actorN^FTMO actorNG8N#G" N:G&NXG6$ &&eastern seaboard of the Future plane MN.J<CS The future plane will glow slightly in this region. Paths will lead east and west. The plane will be interrupted by a huge jagged fissure to the north, beyond which will stand the Deity Plant that all the inhabitants of this land will pray to.GMNK<UHMNK<UCUMNK-The chasm will be too far for you to cross.NK!NLEDMN3L<UFJMNWL<UIMNkL<ULMNL<UKMNL<UULMNL$You will be unable to go that way.NL!NL D   Deity Plant You will be barely able to make it out from this distance. It will reach mightily up skywards with fierce, nuke-green tendrils. An awesome vine.0   square It is a large square made of light. You get the feeling that it could do great damage in the right hands, but you know not how.\n0    longswordVlongrMNQBright pink light !>  will glint glints$ off of it from an unseen source. = MNQ<,MNQ<MNQ<WNQ>  (NR\b!<X\nN6RN  )NR\b!<Z \nNRNRXgMN7S\^!<[ !>  will wear   wears  an amulet and is fat.\nYoMNS\^!<[ proudly !>  will carry  carries  the Staff of Life.\nZ_MNS\^!<[ !>  will carry  carries  a square.\n[MN T<!b!!!0 # Staff of Life KKA mighty staff, capable of delivering life and fullness to its possessor.MO actorNq,sMO actorN3r>It is far too valuable for eating at this critical juncture.NVr!Nir"WWWF   hat ""Clebb's hat glows a jaunty blue.#[[[   Plidi[ sheW Plidi stands twice as tall and half as wide. Her smile is ordinary, as are her clothes. She refuses to divulge what she spends her cash on.6YMOactoriobjN5v  kNXv But Plidi !>  won't  doesn't have ! !Nv!NvNvKNvNv>  N}wb"A fair trade." Plidi hurls the Staff of Life at you; you instinctively reach up and catch it.\nNw>!&Nw{N>xf"No, sorry. Maybe if you gave me a square. My daughter needs one of those for her school project."\nNZxNdx|NsxNx$It's mine now. Kelci's getting it.Nx9NxNx No dice.Nx!kNxZ-MOactordobjN+yKN+#yN+ryH"How lovely! Kelci and her engineers will be very happy." She accepts !> I graciously.\b Plidi seems to have forgotten any previous conversation.N+y&N+z,N+'zN+6z)ZN+Mz N+Sz$E   red button &&It's small. It's red. 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UMOvdpiN!(You have lost your mind. N!M*N![MNa"MN"MO objO mylocNݶ< NTN N7"NTN{NN!N&MO objO `locNn< Nn4NnѸNn NnNn!< Nn<< < Nn NnNnNnMO actorNCK[Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". NCsMO actorNaPlease specify the name of the game to restore in double quotes, for example, RESTORE "GAME1". NMO actorN[zgYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". N[zMO actorNRYou should say what you want to say in double quotes, for example, SAY "HELLO". N6UMO actorNpY Pushing !<  doesn't do anything. NpEMO actorN%You% can't wear < . NzMO actorN  <  9N 7%You% already %have% < ! N pN <N MO actorO locN z< N GN  N ԾN  N N "MOvantageO * locN< [< N< y! N< !N< !  E<N< _"N<  N< "N< qE N< "N<  ! E  E  <N< N"N< !N< MO actorNK RNK \^!  ! not respond.NK NK 0NK :."SNK r!There's no point in talking to !.NK NK NK < ! NK   KNK ,%You% can't reach !< from !  . .NK %You% can't reach !<.NK NK NK < D < |NK A< =NK z%You%'ll have to open !<   first. NK PMO otherRoomNa $%You% can't reach that from here. Na MO actorO locN Z ! D ! N !N   ! N >"N < N ! N +!N C D  N t"N N N !N \MO actorOtotbulk totweightN2 <Nj N~ N<< N +N9%Your% load is too heavy. }Nc 9N*%You've% already got %your% hands full. /Nadv.t9"%7H{"?Ksk0Dh|,5>N]%Mau"6]w '@Qfz6Tjs':N|%3<Ect0DXj} & : N ` s /   ; U - A S e x  6 J \ n  - G"3Fl+O+:h| 3 B S b   0 S k t !!""%"A"N"Z"t""""#"#?#f######## #/#O######%3%C%W%d%{%%%%%%%6%O%^%s%%%%%4%Q%y%++b+y++++-+Y+n+++++ +/+@+d+u,W,,Pr "2ESjz 0GWiw-=P`w8]g~ 5>Kx.RFj[ % 9 d p  F W h u  ) 6 Z n   & 8 O  L t !.?P]~5Jh#G\.R+9bs%9M^(9EY$M^p5R^o 6Rn8a Z~ImBfV+]Al b !$!H!X!!!!!""C"""" #K#o####$$$5$^$o$$$$%%E%Q%b%%%%%%*&3&^&s&&&&&&#'?'T'x''''''(#(L(u((((()3)c)))) *>*g****+H+l+++5,Y,,,,-A-s---- .I.r..../E/\/n////1B1Y1h1w1111112(22222 22(262?2X2r22222222 2 292J2k22222222&242U2c2r303T3f33404T4f44505T5f5555555-5<5U)H)o)))))).)W)))))))T)6(6L6Z6q67(797]7}777898L8888"8K8t888888868M8Y8888888:(:L:_::::::::;:K:z::::::A:e:t:0QsHdt .CU&:Pf| &4BSgy5>Rcw*8O]k (Fd6Tr;6;F;S;f;z;;;;;;;; ;H;d;;;;;;;;;!;1;@;^;u;;;;;;;;;!;.;7<r<<<<< <"<4<X<i<<<<<<&<>`p .Pu)Vx;}0^Enz.v2Ufr<Se??A?~?????.?Z?m?????,?6A&AAAA2AUAdAwAAAAAAAAAA A)ALA]AAACCpCCCCCC(C2D0DWDDDDE(FF+FTFcFlFFFFFFFF$F0FYFgFsFFFFFFFF+F7FYFhFtFFFFFF"FLFiFsFFFFFFFFEFNFrFFFF:FIFRFvFFFFFFFI#I3IFI_InIIIIIII I/I?IlI|IIIII I3IDIeIzIIIIII"IFIZIiIIIII IIUIyIIIIIIII#IGIYIoI~IIIIIII?IQIIIIII,I;IGIIIIII<IeIyIIIIII I3 IC Iu I I I I I% II I^ MMLMxMMMMMMHMQMuMMMM0M=MTM|MMMM M?MMMMMM"M,M5*!*5*e*q******+*O*i**R1RRRRRRRRR0RjRvRRRRRRR5RVRR9]y,_h#4ir$HeT(T8T\ThTtTTTTTTTDTPTdTsT|TTTTTT"TKT[TTTTTT>U.U:U^UjUUUUUUU)U5UuUUUUUU#V(VSVhVVVW(WLSS6SWSSSSSSS8S\SkSSSSSS8StSX#XSXXXY!YIYqYY:Y^YrYYYYYYYYY Y0YTYhYYYYYYY"YFYWYaYYYZ4ZJZZZZZZZ5ZKZ}ZZZZ#&E&[I(J((((^4bBbUPGPjGzGGGGGGG.GRGbGoG{GGGGGGGG G>GRGfGxGGGGGGGGGG&G:GCGYGeGtt4tJN:NkNNNy(yDz(z?zezvzzH[?d (UH[(U(; ([([([([([([([([(hO(O[([([5C{'1(Pax(N_(6ZkuDv$-QblG~!:s$-Qbl(7Sw5B&2;Gk|(9]nx(8y(?byf of Life, say ... if you can get it from the clutches of Plidi, that is. I gotta go."\nNV?^NVI^jNVX^NV^@"NO. I'm a beggar. It's mine. I take pride in my possessions!"NV^ NV^ZjMOactordobjN^)Clebb's eyes light up. "Hey, thanks!"\bN_&N1_ N 1,"N%D,N J,N \,0   cleaning ragOMNt The rag !>  will look looks well-used.Ny@tYou !><B feel a surge of speed and size as you put on the amulet . . .\nNyt)cNyt$ Clebb's home MNs?<S0MN@The home of the supplicant Clebb. They say that Clebb puts the "I can't" in "supplicant" -- he tends to bungle even simple duties.\b!dF 4.There is a small red button in one corner.\bK A doorway in the southwest corner of the house leads back to the valley.LNMN@<LC}>ZMO"actordobjN You !>< accept !  from !)   great lever $$The lever stands grey, motionless.MO actorN^FTMO actorN,G8N@G" NWG&NuG  N|C\b}NP >. YrNAMac HD:Desktop Folder:IF, 6-5-00:my code:toaster-comp:mcp_toast.t-(-X------(-8-`-------#-P-y=/=F=\========c=l===..K+?Uk-av+S=Vgp8Tb:Hh~i; P ] ~ #A5455;E4DN8 6 I \   0C"3KYr0>az$CVu(6DNZq )5556 3Wk DQ/ds7x/P'5$2Tk{:FO 1=FZfm2Mp G<Wr0=FWh|@  6 Q _ s         &   m 2 M t           * < K W f o x    f y    # @ S       A l         * = I     ( r    &Q - H c      O b n w         ; G V _ h    ( 6 M `                   D P Y }          C g s |      E T ] v       & ; !!!!$n$%7###J#W#`#o#x### ###########A#P#Y####(#4#IactorN:MOactordobjNDNiMOactorioN"! E <DN" <  <N" on  ! N"&N"0<N"4MOactorioN<NSMO actorN!%You% can't plug anything into < . N&XMOactorioNMO%You% can't plug <  into anything. NMJMO actorNIt's not plugged into < . NnMOactorioN! <N1\^!< not plugged into  . N|GMO actorNoThere's nothing in < . NoAMN%You% can't see much through !< .\nUMO actorN?#%You% can't see anything through < . NJMO actorN^There's nothing under < . N^MO actorN,MO actorN<N2MMO actorNUI don't know how to read < . NKMO actorNWThere's nothing behind < . NWYMO actorN Turning !<  doesn't have any effect. NO^MOactorioNz Turning !<  doesn't have any effect. N^MOactorioNk Turning !<  doesn't have any effect. NkGMO actorNDI don't know how to do that. NmPMO actorNI don't know how to turn <  on. NQMO actorNrI don't know how to turn <  off. Nr1MO actorN7:MOactordobjNyNtMOactorioN-Surely, %you% can't think < N- knows anything about it! N-$MO actorN*:MOactordobjNnN$EOF